3 Pokemon Titles That Didn't Get the Appreciation They Deserved

In the wake of a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous video games in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding trading card values ensures near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu

David Gross
David Gross

Film critic and entertainment journalist with over a decade of experience covering Hollywood and indie cinema.