Tetris Didn't Triumph at The Game Awards — A New Category May Address This Issue
As any prominent awards ceremony draws close, one notices an outcry for the addition additional classifications to recognize overlooked contributions and satisfy the hearts of followers who have specialized interests.
A fellow writer made the case advocating for terror-themed awards. That would be fantastic. Equally deserving are board games, which is a passionate advocate's mission. However, I must insist for pushing forward because like all dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing above others. The demand is this: We need an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works is not a science; it remains highly personal, and it will always spark debates concluding with vague boundaries. This explains why film award organizations avoid this approach. Yet it remains an essential concession in the world of gaming, which are so diverse they hardly constitute one unified medium.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature classifications covering Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, allowing placement accommodating various experiences.
Different situation exists for puzzle games. No suitable classification appears to accommodate them. Consider three of recent excellent titles, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching from another release, engaging interpersonal challenges of a third title. What category would fit them within current classifications? Simply put, no category fits.
Acknowledgment Issues
There are dozens outstanding logic titles launched regularly lacking appropriate categories at major award shows, if they accidentally match classification types such as Handheld titles, VR/AR Game, or the intensely contested Indie races.
- An iconic brain-teaser wasn’t nominated completely in 2014
- Another creative title was excluded in 2019
- Well-received sorting experience received no acknowledgment recently
- Limited numbers of puzzle games barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're modest productions, but the art behind logic titles is of massive significance. Iconic mobile puzzle games count as the most-played games in the world continuing this trend for many years.
The legendary block-stacking game rivals well-known building titles claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, while interacting with almost every other genre.
Proposal and Rationale
Puzzle games wouldn’t have this problem. One could readily select a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude many worthy titles.
And to reiterate, these include experiences that otherwise have no home in important events. Brain-teaser creators operate at the demanding boundary interactive creation, creating some of essential manifestations of gaming itself. Similar to cinema stunt performers, they deserve recognition. Don't make them wait decades.